Glossary

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In ventrilo and in-game we ramble off a lot of abbreviations and acronyms for the games content to make communicating quicker during large events. Obviously this confuses the newbies, so here is a list. More is always being added.

Maps | Skills | Items | Miscellaneous Terms

Maps


ANI:

Rey / Reynard
Reynard Beach
EV / Edmont
Edmont Valley
DoA / Ardor / Desert
Desert of Ardor
CC / Crystal
Crystal Caves
Plains / Doleful
Plains of Doleful Melody
Relic
Herremeze Relic Site
VB / Violence
The Violence Blizzard
AB / Atus
Atus Beach
Gjert
Gjert Road
PMC / PM / PC
Portsmouth Canyon
A Point / Point A / Pan A
Pandea A Point


BCU:

Sunken
Sunken City
RL
Redline
SV / Starlight
Starlight Valley
Zay / Zaylope
Zaylope Beach
BBS / Blackburn
Blackburn Site
BMC / Bach
Bach Mountain Chain
Tylent / TJ
Tylent Jungle
Stones
Stones Ruin
KB / Kahlua
Kahlua Beach
NC / Nubarke
Nubarke Cave
Orina
Orina Peninsula
Daisy
Daisy Big Catchment Area
B Point / Point B / Pan B
Pandea B Point


Neutral:

ID
Islands Dream
DC
Dimension Corridor
Gark/G-ark
G-ARK Engine Room, also G-ARK (map past Lumein Volcano)
FF
Fantasy Flow
LV / Lumein
Lumein Volcano
Bark
Bark City
HKH / Habitat / Beeland
Hornian Kings Habitat
RNB
Rocks Nest Bottom
RNM
Rocks Nest Middle
RNT
Rocks Nest Top
SSB / SB / Sunshine / borN
Sunshine Born


Other:

MM
Mission Map. Example: “ID MM”, or Islands Dream Mission Map. It has the same mobs, used for grinding, etc.

Skills


A-Gear:

Snare
Snare Shot
Camo
Camouflage


B-Gear:

GBM
Ground Bombing Mode
ABM
Air Bombing Mode
Invis
Invisibility
BB / Boomed
Big Boom / big boomed a camp, etc.


I-Gear:

Zerk / Frenzerker
Berserker


M-Gear:

Buffs / Ragings
The formation buffs Raging Fire, Raging Defense, and Raging Evasion.
Purified
What is said when the special skill Purify is used, debuffing the player. Example: :”xXxtremeMgearxXx purified me!” (M-gears actually prefer “cleansed” as in “I cleansed his filthy buffs” - “purge” may also been used.)
Strafe healing/strafe heal
Move for 1:1 duels, difficult to master, situational
Call / CoH
Short for call of hero.

Items


Bible / SB
Seraphim Bible?
FMSOC
Finish Move Skill Opening Card
FSOC
Final Skill Opening Card
FSSC
Final Skill Strengthening Card?
Mixture / Meta Mix
Metamorphose Mixture?, item used to upgrade Legendary armors.
QF
Quickfire, usually has “Adv” (Advanced) or “Std” (Standard) infront when talking about enchant cards.
RA
Re-attack, how fast a weapon shoots the next round of missiles/bullets. Quickfire cards affect Re-attack.
Script / Scripture / GS
Gematria Scripture
SSOC
Special Skill Opening Card
SoL / Soul / Laplace
Soul of Laplace, item used to upgrade Legendary weapons.
TFU
Thunderforce Final U, a desired level 1 unique CPU.

Miscellaneous & Strategies


Techniques and strategies that have been developed over the years. This is what confuses most newbies when they hear “Call chain spotted in VB!” or “BCU are turtling the MS again.”

Back Camp
Camp behind the enemy forces, usually in the Dens.
Call Chain / COH Chain
Call of Hero chain. This means an M-Gear is hiding and is summoning its formation members past the main defenses.
Camp
Forming up around a gate to prevent enemy gears from easily getting into a map.
Crossfeeding / xfeeding
Using an alt account that is on the opposite nation to force feed kills to gain NCP.
Feather/Feathering
Tapping your spacebar at certain intervals to get a maximum boost speed without overheating.
Feeding
Dying repeated and needless deaths. It is called feeding when you continue dying on respawn or have no chance of at least a 1:1 kill death ratio.
Form
Formation, the party system for Air Rivals.
Gate
Warp gates, where a player spawns in the map.
MS
Mothership.
Reverse Turn & Burn
Similar to a turn and burn, except Back Move Mach/Turn Around are used as counters to someone else’s turn and burn. Very situational, sometimes difficult to pull of.
SP
Strategic Points. Can also reference to Skill Points.
Turn & Burn
Technique used when being chased. Hit Turn Around, shoot missiles, and hit Back Move Mach instantly and continue shooting while in the Back Move.
Turtling
Hiding from the enemy nation to stop them from gaining NCP, or refusing to kill enemy pilots to not gain NCP.