I-Gear
The I-Gear is a gear based entirely on Speed and Damage. An I-Gear’s primary strengths are Attack and Agility. With the fastest available engines in the game, and the highest evasion, the I-Gear can outrun nearly every missile in the game, and evades the ones it cannot. It also has the opportunity to become an attack gear, well-balanced between aggression and damage per shot, and an interceptor — able to take down any gear attempting to run away. Once this gear has become high level (70 or higher), a properly built and played I-Gear can take on multiple opponents while also dodging a majority of their missiles. The I-Gear is the foot soldier of Air Rivals. The most commonly played Gear, and the bread and butter unit of any war.
How it plays:
Like a very fast moving interceptor. Your basic fighter class. Easy to get used to, very straightforward. Levels fast and isn’t restricted to certain maps.
- How to Stat Your I-Gear
- Builds & Armor Suggestions
- CPU Suggestions
- I-Gear Uniques
- I-Gear Specific Skills
- I-Gear PvP Guide
Stat Distribution
| Stat | Points |
| Attack | 4 |
| Shield | 2 |
| Defense | 2 |
| Agility | 4 |
| Spirit | 3 |
| Fuel | 3 |
How to Stat Your I-Gear
I-Gears get 4 points into two very powerful stats, Attack and Agility. It is easy to max one of these stats out at 300 points by the 50′s or 60′s (although severely gimping yourself when it comes to engines to do so).
- Attack/Agility - Primary stats for the I-Gear over all, and required stats for your engines. Get at least 100/100 so you can use the level 50 slow engines, and begin working to the good high level engines. As an I-Gear your engine is your greatest asset.
- Defense - Do not put any stats into this, keep it at 2.
- Spirit - Put enough points in so you can cast your skills again if you die. Most I-Gears have between 300 ~ 500 (30–64 points in the Spirit stat) skill points by level 70. Not recommended to go 500 but it doesn’t really hurt either.
- Fuel - Keep your loadage below 80%, 27 or 30 fuel points will last you until level 80.
- Shield - Do not put any stats into this, keep it at 2.
Higher level engines will require a certain amount of points distributed into attack and agility.
Builds: How Does Agility/Attack/Pierce work?
All builds will want 27 or 30 Fuel by level 70, and will last until level 80. Most recommended is the Agility or Attack Hybrid builds.
- Agility
- Your “Evasion” stat in the Ammo tab. 300 points into Agility give you a 50% evasion rate without buffs or armor. If someone shoots you with an Arrow type missile at the default 74% probability, there is only a 24% chance one of those will hit you. Fully buffed, 300 agility, level 80 I-Gear with a Fox Binder v4 hits 98.96% evasion without any charms on. If that same Arrow is shot at you, it will miss completely every time.
In order to calculate your chance to evade, [Probability of missile] - [Evasion rating of target] = Overall chance to hit - Attack
- Your “Pierce” stat in the Ammo tab. 300 points into Attack give you 45% pierce and 5% extra probability on all weapons when equipped. Pierce negates the defense stat, so if you shoot a level 80 M-Gear fully buffed up (98% defense) your damage cuts through 45% of that, making only 53% of their defense effective.
In order to calculate the percentage of Damage Absorption available on the target, [Defense of Target] - [Pierce of Attacker] = Overall Damage Reduction available to the target
- Pure Attack: 300 attack points, giving you 45% pierce (negates Defense stat) and 5% extra probability, with only enough agility to use engines. Usually you stop at the 27 store bought Jet engine, or if you’re lucky and find a Jet F-1 (lvl 34) or Jet F-7T (lvl 35), and dump the rest into attack then spirit when needed. After hitting 300 points you begin balancing out agility to use higher level engines or go for more Spirit. You’ll do a lot of damage to Defense builds (M-Gears, B-Gears) but die very easily. 500 Skill points is almost a necessity for this build.
- Rapid Binder? for the high Shield and bonus Evasion. The added Evasion will benefit the I-Gear more than a Prizma Binder against standard fire and most A-Gear’s, allowing them to run around more safely.
- Pure Agility: 300 agility points, which give you 50% evasion without armors or buffs (missiles without high enough probability can give a lot of misses). Same as above, only swapped with the stats. Agility is a more PvP focused build since it increases your survivability. However you barely scratch Defense builds and M-Gears will laugh at the damage you do to them (you will see 1′s).
- Fox Binder, however a Rapid Binder can be used over a Fox in some cases, because it will prevent most one-shot kills from a B-Gear and Air Bombing (reasoning is, most people have full probability weapons equipped, especially B-Gears). If a Legendary Fox is obtained and up to the Gears level, that is used over a Rapid Binder.
- Agility Hybrid: 132 points into Attack, the rest into Agility and enough Spirit to recast your buffs if you die. This lets you use the level 66 Jet FF-I engine while still having very high Agility, although you will not max out that stat until mid-70′s with this build. This is the most recommended PvP build. Decent Attack so enough to take down some Defense builds. Most commonly seen build.
- Fox Binder? or Rapid Binder, and it comes down to personal preference and situations to chose one over the other.
- Attack Hybrid: 132 points into Agility, the rest into Attack. Again, same as above, only you’ll be doing a lot more damage to Defense builds. Survivability is also high because of the Jet FF-I engine and decent evasion.
- Fox Binder and Rapid Binder, again up to personal preference and playing style.
- Balanced/Engine Build: It’s balanced. Not really any weaknesses, you have decent evasion and attack, and can equip all the high level engines, which are probably worth it. Usually has a good amount of Spirit too.
- Rapid Binder, or a Legendary Fox if obtained. Because the I-Gear does not have high agility or high attack, the Rapid Binder is ideal as it balances between Shield and Evasion for this build.
The I-Gear Boss Armor, Exorcist Binder, is the end-game Binder if found (only a level 88+ Legendary Fox can beat it), and can be used over all other Binders for all builds.
CPU Suggestions
Your goal is to supplant the weaker stat points with the CPU. I-Gears do not require much more than 30 Fuel or 40 Spirit, so use CPUs to try and support these stats. Each stat point you put into Agility/Attack vs. Fuel/Spirit is an additional 1 point.
This first table allows the I-Gear to never re-stat unless they find a Purple A-type datacube or the SC-Dolce-8A level 82 CPU. Place the minimum stats into fuel as needed, and nothing into Spirit. By the time you’re nearing 60, make sure you have enough fuel WITHOUT a fuel CPU, and perhaps a point or two into Spirit in order to supplant the low spirit. You are free to spend the rest of your points on Attack/Agility as you see fit.
A Thunderforce Final U level 1 Unique CPU will be the best until level 70 if found. Otherwise follow the chart below.
| CPU Name and Level Requirement | Attack | Agility | Fuel | Spirit |
| Prelude 4001 VF - Level 30 | n/a | n/a | 7 | 8 |
| Prelude 5001 FF - Level 40 | n/a | n/a | 11 | 10 |
| Prelude 7001 ARC - Level 50 | n/a | n/a | 15 | 15 |
| Tenpole line 8 DDR - Level 60 | 5 | 5 | n/a | 30 |
| Tune Square PS R-1B - Level 70 | 20 | n/a | n/a | 35 |
| Sequence X GP - Level 80 | 8 | 12 | n/a | 40 |
| Wingo jazz format V-Q - Level 90 | 11 | n/a | 9 | 45 |
There is no level 100 CPU worth using on an I-Gear. It is better to continue using the level 90, and the 82 Dolce is end-game if you get one.
Unique Items
There are only four I-Gear specific uniques currently in the game, two of which are not even good.

- Armors: The I-Gear’s Boss Armor is called the Exorcist Binder (shown at right). It is a very rare drop off of the Rock Emperor, and a Plumage of Emperor is required to upgrade it. The level 54 Reiz and Shield Panzer Binder’s are useless.
- Weapons: Ace Arrow and Lion Sniper II are the only unique weapons an I-Gear can viably use. The Ace Arrow has very high damage per hit, with a base 100% probability, so it is desired for grinding and taking out defense builds. The LSII are best equipped for chasing B-Gear’s and other I-Gear’s.
- Engine: I-X? is the unique engine, it is a mid-speed/turning engine. It gives the I-Gear the ability to win in any close combat dog fight, especially 1 vs 1. If used correctly, the I-Gear can be very difficult to keep a lock onto and sometimes manage to fight off multiple attacking enemies.

